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Sebastian Perez
Sebastian Perez

Monster House Movie Download For Mobile

The game follows the plot of the film, except it introduces many rooms in the house that were unseen in the film. The three main characters D.J., Chowder and Jenny must navigate through the house to reunite with each other and destroy the house. The enemies in the house are living furniture and electronics that act as the house's minions. Obstacles include pipes that can block doors or pathways to keep the player on track, tentacle-like pipes that can harm the player, trees that can try to grab the player, objects that can fly at the player, spotlights from windows that can awaken monsters to attack the player if they're caught, and giant pipe monsters that can suck up the player. The game has about nine chapters that each tell the story from each of the characters' perspective. Bathrooms serve as save points throughout the game and are the safest parts of the house. Players can attack enemies and bosses using their water guns or by counterattacking. Each character also has a special ability that they can use to combat monsters: D.J. can stun enemies with his camera, Jenny can attack enemies and destroy padlocks with her slingshot and Chowder can attack enemies with water balloons. Boxes containing ammo for the secondary attacks can also be used for refill. Additionally, food found around the house can restore health and tokens allow the player to play the game "Thou Art Dead".

monster house movie download for mobile


At the beginning, just like in the movie, DJ, Chowder and Jenny are pulled into the home, in the police car. After that, they give a jump to avoid being eaten by the house while the police car is thrown down into the stomach.

Chowder finds himself in the greenhouse and after exiting the greenhouse and finding a spare light bulb for his water gun, he fights living chairs and wall lamps before arriving in the kitchen and after defeating numerous floor crawlers, he is attacked by a giant pipe, he narrowly escapes the pipe by falling down a dumbwaiter shaft. DJ meanwhile, enters the family room where the phonograph in the room begins playing music and awakens flying books. He manages to fight them off until the phonograph stops playing, unblocking a door to a hallway that leads him to a room with a player piano in it. The piano suddenly begins to play by itself, awakening two living chairs, one normal and one red that is constantly revived by the piano's music. DJ disables the piano, which weakens the red chair and allows DJ to finish it off. He retrieves a key inside the piano and makes it back to the family room where he uses the key to unlock the door to the library. DJ then searches for a dusty book and uses it to open a secret passageway and enters an air duct that leads him to the basement where he finds a crashed police car (possibly the same one that got thrown down into the house's stomach). He contacts Skull and he tells DJ that in order to get out, they have to kill the house by taking out its heart, which is the furnace. DJ goes into the next room and when he tries to open a door, the knob falls off and lands on the ceiling. He turns on two washing machines to knock a large crate down from a shelf and while he moves it over to a wardrobe to climb up it to reach the doorknob, living chairs and gas tank monsters attack him. He is able to fight them off and retrieve the doorknob. DJ then comes across a door with a unseen fiery field behind it. He find a key inside a jar and uses it to unlock a crest and finds a hook inside it. He enters a large room where blockade of pipes prevent him from going any farther. After moving a crate to an open area of the blockade to block off a section of pipes, he was able to get inside the blocked area and moves another crate under a ladder and uses the hook to bring down the ladder and uses it to get to the second floor. Finding himself back in the foyer on the second floor, DJ tries to open an unblocked door that leads to a bedroom, which suddenly throws him inside and closes. He find a key in a jar and uses it to unlock a nearby door to a sideways bedroom where he finds the missing grate handle to the fireplace back in the other bedroom. He opens the fireplace and puts out the fire, revealing a secret passage that takes him to the attic. While avoiding the house's spotlight, he moves the same pile of crate that Jenny jumped across earlier back to the middle, uncovering an air duct. He moves another large crate under the vent so he can climb up to it. He goes through the vent which takes him to a hallway where he finds a key in a nearby room and uses it to open the door to another room at the end of the hallway and finds Jenny still stuck in the vents.

Meanwhile, having woken up in the bowels of the house after falling down the dumbwaiter, Chowder fights a living TV and enters a flooded room. He climbs up to a platform where he moves a crate to a nearby pipe with a valve and turns it to drain out the water. Chowder then fights off many monsters consisting of gas tanks, floor crawlers, and lamps and encounters the second boss, a large killer pipe. After defeating them all, he moves another crate to a high up platform and finds a key to the nearby door behind some furnaces. After using it to unlock the door, he enters an underground bathroom where a TV passes from behind while he goes through a door. Making his way through the labyrinth, Chowder fights two more living TVs and encounters the third boss, again the giant pipe, but has to defeat it three times before he can make his way to the actual basement.

When producing a licenced game, as a developer the script is very much laid out in front of you. Your goal is to follow the plot of the movie, represent all the key moments of the story, have some gimmicks and mechanics that make the game fun to play and then top it off with an aesthetic that does the subject matter justice. On paper, it looks like a task that should be easier than making a brand new IP from scratch. Yet licenced games have garnered a reputation for being the most hit and miss games in existence. As we look at Monster house, another attempt to galvanise the licenced game market, we see just why this genre has garnered this reputation

Yes, in its favour it has great sound quality and handles the subject matter of the movie well with genuine voice acting to boot but it seems that the developers put far to much focus into making this game a tense and atmospheric affair and forgot to actually make the game fun. We suggest you avoid the monster that is Monster House.


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